Ultra-Tech: TST ChemRail

Para uso único Asgari. [For Asgari Use Only.]

‒ User label of the TST ChemRail

Elysium (2013) is one of the more credible attempts at a cyberpunk film, even though many concepts of that genre are so 1980s. Perhaps to make up for this, the film is set in the much more distant future, the year 2154. Nevertheless it features many of the typical cyberpunk tropes, such as the juxtaposition of the sprawling masses and the filthy rich, the wonky cyber gear including datajacks and exoskeletons, the almost instantaneous computer hacking, an orbit community, etc.

And of course it has the weaponry, a mix of the antique – a katana (if that is not taken straight from Shadowrun’s street samurai then it is an incredible coincidence …), an Izhmash AKM assault rifle, and a Remington Model 870 pump-action shotgun, both with homing rounds – and the ultra-modern – Cousar Crowe storm carbines with ETC ammunition and 4Sure manportable ground-to-space multiple missile launchers.

The most fun, if not the most realistic, weapon featured in the film is the TST ChemRail Dual-Stage Linear Motor Rifle (LMR) – a variant of the portable rail gun (GURPS Ultra-Tech, p. 141).

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High-Tech: Caseless Ammunition and the H&K G11, MP11, and MG11

The streamlined plastic butt of an H&K didn’t exactly hurt, either, and Rydell could see one peeking out of Svobodov’s open flak vest. Couldn’t remember the model number … Shot that caseless ammo looked like wax crayons, plastic propellant molded around alloy flechettes like big nails … Orlovsky was pulling out his H&K … Nothing in the world ever sounded like caseless ammunition, on full-auto, out of a floating breech. It wasn’t the sound of a machine gun, but a kind of ear-shattering, extended whoop.

– William Gibson, Virtual Light (set in 2005)

Ever since the 1980s and for much of the 1990s we have been promised caseless ammunition and the advanced weapons firing them. If not now, then very soon. Science-fiction authors and designers of games like Cyberpunk 2020, Shadowrun, and Twilight: 2000 were positive that we would see them in the immediate future. Even industry authorities were taken in by the hype. Master Gunner Ian Hogg claimed in Jane’s Infantry Weapons, 17th Edition (1991) that the famous H&K G11 assault rifle and its 4.73×33mm caseless ammunition were in production and had already been issued to West German “special forces” in 1990 ‒ when in fact the rifle actually never entered production and furthermore the Bundeswehr had no such forces at the time, unless one counts the tiny Kampfschwimmer (combat diver) and Fernspäher (long range recon) units. Similarly, Sergeant Kevin Dockery erroneously reported in his appropriately titled book Future Weapons (2007) that at least 1,000 G11 rifles had been produced …

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Ultra-Tech: Shadowrun

Back in the day, one of my favourite game settings was the original Shadowrun, First Edition. I just loved the unique blend of cyberpunk and magic, combined with its heavy dose of Native American myths and of course the awesome presentation. I did not like the game system very much and never upgraded to one of the later editions.

Instead, I used GURPS as game engine and also blended in material from GURPS Cyberpunk, Cyberpunk 2020, and Cyberspace. That was in 1989/1990. I have since lost most of my notes, but still have some material from that time. Among it are a few drawings of customized weaponry I made to capture the spirit of the setting, inspired in part by real firearms and in part by illustrations in Shadowrun, First Edition, and in the Street Samurai Catalog, First Edition. I have written up the back story and game stats for these for your enjoyment. They work especially well together with my article “Tactical Shooting: Tomorrow” in Pyramid #3/55.

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